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I'll wait and see what other companions I can get to synergyze with my pet and hunter better. Clearly AOE seems to have a better impact, especially on Hard, since they spawn more enemies at you. But yeah, since its all rng, theres not much I can do. I know how shit works, I wouldnt have picked hard from the start if I didnt. This aint my first Pathfinder game, nor my first crpg. Player choices generally fall on the alignment system all tabletop players should be. Its all about stats and skills and well luck of the dice. Wrath of the Righteous offers no shortage of choices and alternate conclusions for quests based on player input. I doubt the name has any significance over combat. Stats wise, I'm no different than the zen archer monk. I didnt pick a jack of all trades master of none type of Hunter. Hunter has many subclasses just like Monk and all the rest. The pet is a character of its own and should act like it.
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A tool is the cats or other creatures you can have around you that boosts your stats. You can give him skills like any other class, as well as increase his stats like perception stealth and all that. I doubt the pet is a tool or at least I doubt that was the intention behind it. I pause nonstop and issue orders to every companion so not that impactful to me. A lot of ppl told me about tbs making it easier but I dont feel like it is to me. The pedigree of Wrath of the Righteous is big as well. I already tried turn based serveral times, and I found it easier in real time. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. I can manage in a sense that I dont need to have each actor go turn based. If you want a pure DPS machine-gun-bowslinger, I don't think you can beat Zen archer. Maybe that's just not what you WANT to play, though. You'll never out-damage a Zen archer, never outcast a druid, never out-tank a paladin, etc.
PATHFINDER WRATH OF THE RIGHTEOUS REVIEW FULL
They are an additional tool for the hunter, meant to take some heat off you and offer some more battlefield control, not a full fledged character on their own. You have to stop trying to use the pet as a full tank or DPS character. It was no different in PoE - except those games were full of annoying easy trash fights slowing the game to a grind in turn-based mode. Turn-based is not just "automatically pressed pause", they are rather different systems with some things just being easier/harder to do in either. It's after all how these systems were designed (Pathfinder), so it's no miracle that's how they work best.
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Just sometimes I switch to real-time when a fight is VERY easy, but I found that (at least on Hard) that happens rarely. And I'm someone who ditches turn-based games if they don't have a speed up option. I play the entire game in turn-based and if you speed up the animations (can be done in options, and to some VERY quick degree as well) it's really not that slow.